Build and plan your dungeons with CrawlNotes
Update: A completely revamped version of CrawlNotes with many more features is available.
Just a tool I whipped up today to help me plan out dungeons for my 4e campaign. It’s designed to be used as your players progress through – you click on a room when they enter it and a description, list of items and list of monsters will appear at the bottom.
Adding new rooms is accomplished by clicking the “Room” button in the top-left of the window. The “Save” and “Load” buttons should be self-explanatory.
You can position and resize rooms, and there’s snap-to-grid functionality so it all looks neat.
The files are stored in human-readable XML, so you can tinker with them externally if you have to.
I’m sure it has a few quirks… I spent about half and hour debugging, but it feels robust enough.
Update #1: I’ve uploaded a new version which fixes a bug with the load code, adds a “New” button, autosave functionality, a bigger grid, size info (in feet and squares) and a few other tweaks.
Update #2: New version, 1.2. Fixed a bug with the autosave code and made a few miscellaneous tweaks. Also has a fancy icon.
Update #3: Version 1.3. No massive changes, just optimised the grid code, added a warning about the autosave and made the app icon prettier on non-black backgrounds.
If Wizards didn’t suck so much at online initiatives, they could release a tool like this so that you could actually download other people’s dungeons and play them! Like DOOM levels, there would be thousands of awesome ones to try.
Noumenon said this on January 12th, 2009 at 5:22 pm
And a boatload of less than awesome ones.
Let’s face it, one downside with created content is that the majority of it sucks. (Hey I have NWN modules I’d be embarassed to tell the contents of, much less put on the net.)
Bearfoot said this on January 13th, 2009 at 9:41 am