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Archive for the 'Game design' Category

Zafehouse 2.5: State of play

• Wednesday, December 22nd, 2010

Zafehouse 2’s audio engine: ADPCM versus xWMA (or Much versus Muchness)

• Monday, July 12th, 2010

Rolling with Unity, Z2 update

• Thursday, June 24th, 2010

Streamlining items and supplies in Zafehouse 2

• Friday, April 9th, 2010

Captain Forever

• Tuesday, September 22nd, 2009

Text-based survival horror: When Zombies meet Zork

• Monday, February 9th, 2009

How to design games without designing them

• Thursday, January 15th, 2009

Is an AI-controlled narrative really beneficial to players?

• Thursday, December 11th, 2008

Raid Trade, a card game designed in one night

• Saturday, August 23rd, 2008

Why players need to be heroes

• Thursday, August 21st, 2008