Update #5: Raven has released a patch that fixes the streaming texture issue. Yet from what I hear, the FOV is still not as good as it could be and cannot be edited.
Update #4: Raven is looking into the problem!
Update #3: Grab v1.3. I’ve fixed a bug that was preventing backups from being created. I also added detection routines to make sure the Singularity path in the registry is correct. Thanks to those who were brave enough to test the patch and find this one for me.
Update #2: v1.2 is available now. I’ve added an undo capability (basically a glorified file copy). It requires backups of the original files created by the program.
Update #1: So some testing revealed that v1.0 had a minor problem… minor enough to make it not work. I’ve uploaded v1.1 which seems to do the trick.
I don’t have the game, but I’ve tested the tool as well as I can with dummy files. It should work, but I’m not quite ready to release this to the world at large. If anyone wants to give it a go, I’d love some feedback. Mainly on whether it does anything. Don’t worry, it makes backups of the files before modifying them so it’s easily reversed if something goes wrong.
What it should do is open up Coalesced_INT.bin and increase the texture streaming pool size to 400. It will then calculate the SHA1 hash for the new file and write it to Singularity.exe. That’s it!
Note: I’m sure Raven will get round to fixing this fairly soon… but then, I thought the same thing about Mass Effect 2’s processor affinity problems.
Download Singularity Texture Streaming Patch v1.32 [Playwrite]
And, if you’d like to do it manually, here are the instructions.
Singularity Texture Streaming Fix [DEAR WANDY]