Super-sized image of the above can be found here.
Okay, so I don’t know if it will actually rock, but going by the warm sensation I get in my tummy when I code it, I feel comfortable enough to associate it with the word “tubular”.
The 4e Class Creator is the successor to the 4e Power Creator. The latter was coded in a single night, and I’ve made a few tweaks, bug fixes and upgrades since then.
After releasing it into the wild, quite a few requests came in for new features, keywords and the like, but the hacked-together nature of the app left little room for easy improvement. So, the 4e Class Creator was
birthed bourne born conjured.
It’s about as modular as I can make it. A HTML template contains tags that each module can read and replace with the whatever information is required. Adding something new to the program is as simple as creating a new module, adding tags to the HTML, and outputting the form data.
There’s built-in support for custom accessories, weapons, damage and power types, as well as power sources, so there’s no need for a recompile if your campaign has a Doctor class that uses Forceps or something equally as creepy.
I’d like to have it out by the end of January. February at the latest. But we’ll see how things pan out.