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Zombie fading is… in!

Wasn’t happy with the way zombies would pop into view as you swept the room with your awareness arc. Thanks to some coding hoodoo, they now fade in quickly and fade out slowly. It’s a really nice effect I’m hoping to show off soon.

The code also did something unexpected but extremely neat – zombies fade into view as they move adjacent to a survivor, so it looks like they’re coming out of a fog to attack you. It’s quite terrifying.

I know a lot of this sounds like gobbledygook as combat has changed so much since the initial video, but I wanted to let everyone know ZH2 is definitely alive. Well, as alive as a zombie game can be. Once you play the combat demo, it’ll all make sense. Trust me!

I’m moving onto the firing code tonight, because it’s been bugging me for a while now. I’m trying to figure out an elegant solution to adding bursts into the existing system, but I’m concerned I’ll need to rewrite it. Which would suck, as I’ve already rewritten it once.

Ah, to refactor or not refactor… that is the question!

~ by Logan on August 30, 2010.

3 Responses to “Zombie fading is… in!”

  1. Deja vu? Wasnt this posted a while ago?

  2. MAKE MOAR POSTS!! I am worried.

  3. I’ve decided it might be better to do updates via Twitter. It seems odd to write a whole post here when a lot of the coding I am doing is minor.

    Zafehouse twitter feed: http://twitter.com/Zafehouse