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	<title>Comments on: Zafehouse 2, drugs and you</title>
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	<description>Fine wine of game design</description>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/zafehouse-2/zafehouse-2-drugs-and-you/comment-page-1/#comment-473</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Mon, 23 Nov 2009 01:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=748#comment-473</guid>
		<description>@kulik242: Ha ha! You make a good point. I doubt you&#039;ll have enough medical supplies to accomplish that. They&#039;re definitely emergency-use only; getting hit even once will be a big deal. Survivors will also occasionally get a second wind depending on how well they&#039;re doing. Adrenaline and endorphins and all that.

Which I guess are technically drugs as well, but the good kind! :P

The first iteration of the custom scenario mode will probably just feature settings like number of buildings, building types, zombie difficulty, etc - in essence, the high-level stuff. Once the game is out, I&#039;ll definitely expand on what you can tweak, likely in the form of an Advanced tab. Replayability has always been high on my list of priorities.

@murray: I would love nothing more than to give you solid dates for the release of demos, betas, etc, but the amount of time I can spend on ZH2 is completely at the mercy of my day job. Some days I can get a few hours in a day, or spend an entire weekend adding whole sections (like combat a couple of months back). Other times the game can go a week without attention. I have to maintain a careful balance of game developing at home and game developing at work, otherwise I can see myself burning out.

But I hear you, don&#039;t worry about that. :)</description>
		<content:encoded><![CDATA[<p>@kulik242: Ha ha! You make a good point. I doubt you&#8217;ll have enough medical supplies to accomplish that. They&#8217;re definitely emergency-use only; getting hit even once will be a big deal. Survivors will also occasionally get a second wind depending on how well they&#8217;re doing. Adrenaline and endorphins and all that.</p>
<p>Which I guess are technically drugs as well, but the good kind! :P</p>
<p>The first iteration of the custom scenario mode will probably just feature settings like number of buildings, building types, zombie difficulty, etc &#8211; in essence, the high-level stuff. Once the game is out, I&#8217;ll definitely expand on what you can tweak, likely in the form of an Advanced tab. Replayability has always been high on my list of priorities.</p>
<p>@murray: I would love nothing more than to give you solid dates for the release of demos, betas, etc, but the amount of time I can spend on ZH2 is completely at the mercy of my day job. Some days I can get a few hours in a day, or spend an entire weekend adding whole sections (like combat a couple of months back). Other times the game can go a week without attention. I have to maintain a careful balance of game developing at home and game developing at work, otherwise I can see myself burning out.</p>
<p>But I hear you, don&#8217;t worry about that. :)</p>
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		<title>By: kulik242</title>
		<link>http://www.theplaywrite.com/zafehouse-2/zafehouse-2-drugs-and-you/comment-page-1/#comment-472</link>
		<dc:creator>kulik242</dc:creator>
		<pubDate>Sun, 22 Nov 2009 21:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=748#comment-472</guid>
		<description>Ok, just don&#039;t overdo it with the drugs and alcohol thing. They are a great addition, but it would look weird if the only option to survive would be drugged up and stiff drunk. :) 

Don&#039;t forget that in sandbox mode would be great to modify somehow the effects of drugs and alcohol- make them more or less important.</description>
		<content:encoded><![CDATA[<p>Ok, just don&#8217;t overdo it with the drugs and alcohol thing. They are a great addition, but it would look weird if the only option to survive would be drugged up and stiff drunk. :) </p>
<p>Don&#8217;t forget that in sandbox mode would be great to modify somehow the effects of drugs and alcohol- make them more or less important.</p>
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	<item>
		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/zafehouse-2/zafehouse-2-drugs-and-you/comment-page-1/#comment-469</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Thu, 19 Nov 2009 23:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=748#comment-469</guid>
		<description>@kulik242: I guess taking drugs and alcohol is a recipe for disaster (the good kind, gameplay-wise)! There&#039;s nothing in the game right now for this specific scenario, but it&#039;s very easy to add it in.

As for the side-effects/trade-offs. Drugs can only be taken when their cooldown has expired, and the cooldown is accompanied by drawbacks - as mentioned in the post. I&#039;ll use the same example I used there - painkillers will leave you with almost no health when their effects end.

As the development progresses, I&#039;m sure more complex interactions will present themselves.</description>
		<content:encoded><![CDATA[<p>@kulik242: I guess taking drugs and alcohol is a recipe for disaster (the good kind, gameplay-wise)! There&#8217;s nothing in the game right now for this specific scenario, but it&#8217;s very easy to add it in.</p>
<p>As for the side-effects/trade-offs. Drugs can only be taken when their cooldown has expired, and the cooldown is accompanied by drawbacks &#8211; as mentioned in the post. I&#8217;ll use the same example I used there &#8211; painkillers will leave you with almost no health when their effects end.</p>
<p>As the development progresses, I&#8217;m sure more complex interactions will present themselves.</p>
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		<title>By: kulik242</title>
		<link>http://www.theplaywrite.com/zafehouse-2/zafehouse-2-drugs-and-you/comment-page-1/#comment-468</link>
		<dc:creator>kulik242</dc:creator>
		<pubDate>Thu, 19 Nov 2009 17:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=748#comment-468</guid>
		<description>What about combination of drugs and alcohol? And are there any kind of sideffect so to say tradeoffs for taking drugs?</description>
		<content:encoded><![CDATA[<p>What about combination of drugs and alcohol? And are there any kind of sideffect so to say tradeoffs for taking drugs?</p>
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