Welcome to the new-look Zafehouse 2, or Zafehouse 2.5 to help separate it from previous efforts. The game is based entirely around manipulation of a dynamic journal. Chapters keep locations, events, supplies and survivor information nicely contained. A special context-sensitive entry system allows you to configure events, lock them in, and then accelerate time. When something occurs, time will stop, allowing you to react however you see fit.
Survivors will report in as they return from their adventures, meaning you must rely entirely on them for information. Figure out who to trust, and you’ll do fine. Piss everyone off, and you’re all doomed.
Expect more shots and info in the coming weeks.