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	<title>Comments on: A view of Zafehouse 2</title>
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	<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-view-of-zafehouse-2</link>
	<description>Fine wine of game design</description>
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		<title>By: Mike</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/comment-page-1/#comment-363</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 09 May 2009 12:02:37 +0000</pubDate>
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		<description>http://sekritforum.co.uk/viewtopic.php?t=1571

Link.

More than happy to donate to development a few dollars. It&#039;s a great little game.</description>
		<content:encoded><![CDATA[<p><a href="http://sekritforum.co.uk/viewtopic.php?t=1571" rel="nofollow">http://sekritforum.co.uk/viewtopic.php?t=1571</a></p>
<p>Link.</p>
<p>More than happy to donate to development a few dollars. It&#8217;s a great little game.</p>
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		<title>By: Mike</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/comment-page-1/#comment-362</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 09 May 2009 12:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=464#comment-362</guid>
		<description>Still very excited about this. Here&#039;s a link to our second run-through of the game. Everyone joined in in a group chat, although I broke the game even earlier this time...</description>
		<content:encoded><![CDATA[<p>Still very excited about this. Here&#8217;s a link to our second run-through of the game. Everyone joined in in a group chat, although I broke the game even earlier this time&#8230;</p>
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		<title>By: Old Man Shane</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/comment-page-1/#comment-360</link>
		<dc:creator>Old Man Shane</dc:creator>
		<pubDate>Fri, 01 May 2009 20:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=464#comment-360</guid>
		<description>Liked the first one and I&#039;md efinitely looking forward to the next one. I&#039;ll be sure to let my fellow zombie lovin&#039; friends know about it. :&#039;D</description>
		<content:encoded><![CDATA[<p>Liked the first one and I&#8217;md efinitely looking forward to the next one. I&#8217;ll be sure to let my fellow zombie lovin&#8217; friends know about it. :&#8217;D</p>
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	<item>
		<title>By: kulik242</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/comment-page-1/#comment-359</link>
		<dc:creator>kulik242</dc:creator>
		<pubDate>Mon, 27 Apr 2009 18:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=464#comment-359</guid>
		<description>Oh, boy this concept has so much potential, i cant see why there is no other zombie survival management games. Just focus on reality. And try to add many options like amount of zombie infestation, scavenging chances, number of houses etc. this will make it so much more replayable!</description>
		<content:encoded><![CDATA[<p>Oh, boy this concept has so much potential, i cant see why there is no other zombie survival management games. Just focus on reality. And try to add many options like amount of zombie infestation, scavenging chances, number of houses etc. this will make it so much more replayable!</p>
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		<title>By: Arlen</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/comment-page-1/#comment-358</link>
		<dc:creator>Arlen</dc:creator>
		<pubDate>Sun, 26 Apr 2009 19:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=464#comment-358</guid>
		<description>He&#039;s back! :D</description>
		<content:encoded><![CDATA[<p>He&#8217;s back! :D</p>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/comment-page-1/#comment-357</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Fri, 24 Apr 2009 05:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=464#comment-357</guid>
		<description>Thanks. :)

Yes. Barricading was a key aspect of the first game and I wanted to expand on it with the second. Rooms will sometimes have special qualities such as windows (which allow surprise attacks) and supply boxes (that can be held for a constant trickle of resources).</description>
		<content:encoded><![CDATA[<p>Thanks. :)</p>
<p>Yes. Barricading was a key aspect of the first game and I wanted to expand on it with the second. Rooms will sometimes have special qualities such as windows (which allow surprise attacks) and supply boxes (that can be held for a constant trickle of resources).</p>
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		<title>By: Dean Longmore</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-view-of-zafehouse-2/comment-page-1/#comment-356</link>
		<dc:creator>Dean Longmore</dc:creator>
		<pubDate>Fri, 24 Apr 2009 05:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=464#comment-356</guid>
		<description>Looking good. Cool to see the buildings have septate rooms, I assume you&#039;ll be able to barricade each one individually(or the number of rooms/doors will effect the cost of barricading the building)?
Good to see you back too.</description>
		<content:encoded><![CDATA[<p>Looking good. Cool to see the buildings have septate rooms, I assume you&#8217;ll be able to barricade each one individually(or the number of rooms/doors will effect the cost of barricading the building)?<br />
Good to see you back too.</p>
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