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	<title>Comments on: A cop, priest and nurse walk into a zombie apocalypse&#8230;</title>
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	<description>Fine wine of game design</description>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-cop-priest-and-nurse-walk-into-a-zombie-apocalypse/comment-page-1/#comment-484</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Mon, 07 Dec 2009 02:10:25 +0000</pubDate>
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		<description>@Sparx: Dig that you loved the first game, even if it took you some time to get into it. It was coded and designed in seven days, so your comments about it being a little confusing are very valid.

With Zafehouse 2 I wanted to expand on the concept of the original, and implement all the stuff I didn&#039;t get a chance to. It&#039;s also given fans the ability to influence development, and their ideas have been a great help.

So please, keep your eyes peeled for updates!</description>
		<content:encoded><![CDATA[<p>@Sparx: Dig that you loved the first game, even if it took you some time to get into it. It was coded and designed in seven days, so your comments about it being a little confusing are very valid.</p>
<p>With Zafehouse 2 I wanted to expand on the concept of the original, and implement all the stuff I didn&#8217;t get a chance to. It&#8217;s also given fans the ability to influence development, and their ideas have been a great help.</p>
<p>So please, keep your eyes peeled for updates!</p>
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		<title>By: murray</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-cop-priest-and-nurse-walk-into-a-zombie-apocalypse/comment-page-1/#comment-481</link>
		<dc:creator>murray</dc:creator>
		<pubDate>Sun, 06 Dec 2009 15:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=773#comment-481</guid>
		<description>lol, mate you having an orgasm? jk but this looks really good! keep up the good work and keep us updated.</description>
		<content:encoded><![CDATA[<p>lol, mate you having an orgasm? jk but this looks really good! keep up the good work and keep us updated.</p>
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		<title>By: Drew Davis</title>
		<link>http://www.theplaywrite.com/zafehouse-2/a-cop-priest-and-nurse-walk-into-a-zombie-apocalypse/comment-page-1/#comment-480</link>
		<dc:creator>Drew Davis</dc:creator>
		<pubDate>Sun, 06 Dec 2009 03:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=773#comment-480</guid>
		<description>a......mazing.........For the longest time i searched for zombie simulators on the internet. The only success were the lame *gray dot, green dot* and some never-to-be-accomplished developments. I stumbled upon this site by shear coincidence and boy am i glad. I downloaded v.1 and played til i won...quite interesting. I felt that the game start=up was unclear at best, and even after reading the tutorials random button clicking was the best way to proceed. After fully observing the effects of each, the tutorial became clear. The game started slow and boring, as the survivors and weapons rose while ammunition and health fell. After finally equalizing everything (ammo, survivors, weapon distribution, barricades) I was quickly overwhelmed. The game began a whole new era of survival simulations for me. I was enthralled by the simple yet effective majesty of the game. After completion i felt disappointed. My half hour of endless bliss had ended, and I was forced to play again. After the 3rd successful completion, i returned to the website and decided to view info of v2. The video was amazing in comparison! The colors, the sounds, the weapons....they we&#039;re finally realistic! What really blew my mind, however, was the insane leap the barricades took. More than one location in a home, and the ability to actually shoot while the zombies attacked, sent chills up my spine! I really feel that the game will continue to impress and excite me, and I&#039;m sure that I&#039;ll be seeing many more updates in the future.

                               True fan,
                                    Sparx (xzappa@gmail.com)</description>
		<content:encoded><![CDATA[<p>a&#8230;&#8230;mazing&#8230;&#8230;&#8230;For the longest time i searched for zombie simulators on the internet. The only success were the lame *gray dot, green dot* and some never-to-be-accomplished developments. I stumbled upon this site by shear coincidence and boy am i glad. I downloaded v.1 and played til i won&#8230;quite interesting. I felt that the game start=up was unclear at best, and even after reading the tutorials random button clicking was the best way to proceed. After fully observing the effects of each, the tutorial became clear. The game started slow and boring, as the survivors and weapons rose while ammunition and health fell. After finally equalizing everything (ammo, survivors, weapon distribution, barricades) I was quickly overwhelmed. The game began a whole new era of survival simulations for me. I was enthralled by the simple yet effective majesty of the game. After completion i felt disappointed. My half hour of endless bliss had ended, and I was forced to play again. After the 3rd successful completion, i returned to the website and decided to view info of v2. The video was amazing in comparison! The colors, the sounds, the weapons&#8230;.they we&#8217;re finally realistic! What really blew my mind, however, was the insane leap the barricades took. More than one location in a home, and the ability to actually shoot while the zombies attacked, sent chills up my spine! I really feel that the game will continue to impress and excite me, and I&#8217;m sure that I&#8217;ll be seeing many more updates in the future.</p>
<p>                               True fan,<br />
                                    Sparx (xzappa@gmail.com)</p>
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