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	<title>Playwrite, the fine wine of game design &#187; undead</title>
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	<description>Fine wine of game design</description>
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		<title>Help Zafehouse 2!</title>
		<link>http://www.theplaywrite.com/zafehouse-2/help-zafehouse-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=help-zafehouse-2</link>
		<comments>http://www.theplaywrite.com/zafehouse-2/help-zafehouse-2/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 02:12:34 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[games design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[simulator]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=948</guid>
		<description><![CDATA[Yes, you can help Zafehouse 2 be better! Combat&#8217;s looking solid right now, as you can see from the above screenshot. Lots of shells, blood and graphical niceties exploding about the place. What&#8217;s not so solid is what happens outside of combat. You know, the walking around, searching for gear part of the game. See, [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2010/07/z2_new.jpg" class="centre">Yes, you can help Zafehouse 2 be better!</p>
<p>Combat&#8217;s looking solid right now, as you can see from the above screenshot. Lots of shells, blood and graphical niceties exploding about the place. What&#8217;s not so solid is what happens <i>outside</i> of combat. You know, the walking around, searching for gear part of the game.</p>
<p>See, I don&#8217;t feel there&#8217;s enough going on when you&#8217;re not fighting zombies. Sure, you might say, that&#8217;s okay &#8211; it&#8217;s all about putting the undead back to bed &#8211; but I don&#8217;t think it is. I think there needs to be more going on when the hungry masses aren&#8217;t directly in your face.</p>
<p>I can recognise when I&#8217;m too close to a project, so I&#8217;m putting the call out for some ideas. At the very least, it&#8217;ll rejuice my drying creative cogs.</p>
<p><span id="more-948"></span>Best to start with a list of things you can do:<br />
1) Move around inside buildings and out<br />
2) Trade items, including ammo, weapons<br />
3) Searching furniture for items<br />
4) Breaking furniture for barricades<br />
5) Barricading. Or yeah, barricading. I meant to show you guys this a lot sooner:</p>
<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2010/07/z2_barr.jpg" class="centre">Neat, right?<br />
6) Dispense medicine, break bottles, drink<br />
7) Erm&#8230; that&#8217;s it, really.</p>
<p>What I believe needs to happen is for more &#8220;stuff&#8221; involving the survivors themselves. Tweaking personalities or statistics&#8230; some element of micromanagment. Something you do on a turn by turn basis to produce&#8230; stuff, be it a resources or survivor improvement.</p>
<p>See what I mean? I&#8217;m not really churning out the killer ideas here. That&#8217;s where you come in.</p>
<p>So, come in! </p>
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		<slash:comments>17</slash:comments>
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		<title>Zombies, coming to a Melbourne near you</title>
		<link>http://www.theplaywrite.com/zombies/zombies-coming-to-a-melbourne-near-you/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zombies-coming-to-a-melbourne-near-you</link>
		<comments>http://www.theplaywrite.com/zombies/zombies-coming-to-a-melbourne-near-you/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 01:46:56 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[zombie shuffle]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=876</guid>
		<description><![CDATA[Ah&#8230; nothing like a zombie march to get the blood pumping. Does it really matter if it&#8217;s flowing from an exposed wound? I don&#8217;t think so. Zombie marches are held everywhere, but Melbourne&#8217;s own undead shuffle is taking place this weekend on May 1. The horde will start at the Carlton Gardens north of the [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2010/04/zshuffle.jpg" class="centre">Ah&#8230; nothing like a <a href="http://en.wikipedia.org/wiki/Zombie_walk">zombie march</a> to get the blood pumping. Does it really matter if it&#8217;s flowing from an exposed wound? I don&#8217;t think so.</p>
<p>Zombie marches are held everywhere, but Melbourne&#8217;s own undead shuffle is taking place this weekend on May 1. The horde will start at the Carlton Gardens north of the city at 1PM, and shamble its way to the metro core, bringing all the fake corpulent skin you could ever want with it. Even if the only shooting will be done with cameras, I&#8217;m sure it&#8217;ll be fun for everyone who doesn&#8217;t instantly drop a potato in their underdaks. If the <a href="http://www.flickr.com/photos/bovinemagnet/3515733810/">photos from previous years</a> are anything to go by, it should be a blast.</p>
<p>And, despite being an amateur affair, some of the makeup and effects are quite good&#8230; more than good enough to find their way into a certain zombie survival simulator&#8230;</p>
<p><a href="http://thatsmelbourne.com.au/Whatson/Festivals/ArtsandCulture/Pages/33bb9368-c154-4f44-ac73-a190955de191.aspx">Melbourne Zombie Shuffle 2010</a> [that's melbourne]</p>
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		<slash:comments>1</slash:comments>
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		<title>Combat prototype #2 is underway, Zafehouse 2 demo by June (star alignment pending)</title>
		<link>http://www.theplaywrite.com/zafehouse-2/combat-prototype-2-is-underway-zafehouse-2-demo-by-june-star-alignment-pending/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=combat-prototype-2-is-underway-zafehouse-2-demo-by-june-star-alignment-pending</link>
		<comments>http://www.theplaywrite.com/zafehouse-2/combat-prototype-2-is-underway-zafehouse-2-demo-by-june-star-alignment-pending/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 00:28:38 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=812</guid>
		<description><![CDATA[I&#8217;ve returned, thoroughly, from my overseas journey and am back on Zafehouse 2. Combat is the focus right now, the first prototype gone and the second one bubbling along nicely. My first task is to implement firing arcs for weapons and nailing the interface. Then I&#8217;ll be working on furniture placement and zombie attack AI. [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2010/01/zdefense_1.jpg" class="right">I&#8217;ve returned, thoroughly, from my overseas journey and am back on Zafehouse 2. Combat is the focus right now, the <a href="http://www.playwrite-blog.net/zafehouse-2/zafehouse-2-gameplay-video-1/">first prototype gone</a> and the second one bubbling along nicely. My first task is to implement firing arcs for weapons and nailing the interface. Then I&#8217;ll be working on furniture placement and zombie attack AI.</p>
<p>I&#8217;m personally a little giddy about how it&#8217;ll all play out, and I reckon you&#8217;ll be pleasantly surprised yourself with the revamped combat. It has a flavour all its own, one I&#8217;m quite proud of. The instant it&#8217;s all working, expect a shiny video.</p>
<p>I will be working very, very hard to release the game this year, and extra super hard to squeeze it out a demo before the end of June.</p>
<p>Z2 has benefited enormously from the input of (what I hope are) fans, and it is a better game for those lovingly suggested modifications. In particular, kulik242 seems to have a direct connection to my brain; many of his suggestions adding the final pieces to my own, half-formed ideas. I think it&#8217;s wise to listen to those on the outside, the external observers, because distance is a magical thing in the creative realms.</p>
<p>In the meantime, if the survival horror simulation itch just won&#8217;t go away, check out <a href="http://forums.zafehouse.com/index.php/topic,97.0.html">Zafehouse: Infection</a>, a user-made mod of the original Zafehouse. It&#8217;s got me thinking Z1 could do with a refresh sometime in the future&#8230;</p>
<p>Once Z2 is done, of course. :)</p>
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		<slash:comments>4</slash:comments>
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		<title>Six new Zafehouse 2 screenshots</title>
		<link>http://www.theplaywrite.com/zafehouse-2/six-new-zafehouse-2-screenshots/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=six-new-zafehouse-2-screenshots</link>
		<comments>http://www.theplaywrite.com/zafehouse-2/six-new-zafehouse-2-screenshots/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 01:32:06 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[undead]]></category>
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		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=790</guid>
		<description><![CDATA[If you take a gander at Zafehouse 2&#8242;s media section at the official Zafehouse website, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the first gameplay video. All the thumbnails [...]
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			<content:encoded><![CDATA[<p><a href="http://www.zafehouse.com/images/zh2/zh2_1_big.jpg"><img src="http://www.zafehouse.com/images/zh2/zh2_1.jpg" class="right" /></a>If you take a gander at <a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2&#8242;s media section</a> at the official <a href="http://www.zafehouse.com">Zafehouse website</a>, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the <a href="http://www.playwrite-blog.net/zafehouse-2/zafehouse-2-gameplay-video-1/">first gameplay video</a>.</p>
<p>All the thumbnails can be clicked for larger versions, if squinting isn&#8217;t your thing, and I can assure you they want to be clicked. By you. <i>Right now</i>.</p>
<p><a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2 &#8211; Media</a> [Zafehouse]</p>
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		<slash:comments>6</slash:comments>
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		<title>Barricading doors 101: How to keep those pesky undead outside</title>
		<link>http://www.theplaywrite.com/zafehouse-2/barricading-doors-101-how-to-keep-those-pesky-undead-outside/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=barricading-doors-101-how-to-keep-those-pesky-undead-outside</link>
		<comments>http://www.theplaywrite.com/zafehouse-2/barricading-doors-101-how-to-keep-those-pesky-undead-outside/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 01:12:35 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[simulators]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[undead]]></category>
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		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=782</guid>
		<description><![CDATA[A game of Zafehouse 2 is broken up into three phases &#8211; scavenge, fortify and defend. During the scavenge phase, you&#8217;ll need to gather supplies, survivors and survey buildings to assess their ability to hold up against attack. For the fortify phase, barricading doors, upgrading buildings and positioning survivors will be your top priorities. Finally, [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/12/door_board.jpg" class="right"> A game of Zafehouse 2 is broken up into three phases &#8211; scavenge, fortify and defend. During the scavenge phase, you&#8217;ll need to gather supplies, survivors and survey buildings to assess their ability to hold up against attack. For the fortify phase, barricading doors, upgrading buildings and positioning survivors will be your top priorities. Finally, the defend phase will have you fending off waves of undead until the last walking corpse collapses at your feet, the victim of a well-placed bullet/machete/chainsaw wound. Today we&#8217;re going to take a quick look at the second of these phases &#8211; specifically the art of barricading.</p>
<p>Everyone knows how a door works; it&#8217;s a big hole, usually with some sort of removable hunk of wood or metal, that allows or denies passage between two areas. This pretty much describes the doors in Zafehouse 2&#8230; with the exception that you can transform a door in Z2 into a nigh-impenetrable force.</p>
<p>If you watch the <a href="http://www.playwrite-blog.net/zafehouse-2/zafehouse-2-gameplay-video-1/">first gameplay video</a>, you&#8217;ll see doors are barricaded by right-clicking on one and selecting a reinforcement level. I wasn&#8217;t entirely happy with the simplicity and non-interactivity of this model, and so it&#8217;s evolved significantly in the last month or so. The biggest change is that doors can undergo three types of modification &#8211; barricading, narrowing and blocking. These upgrades are applied on a door-by-door basis, so you&#8217;ll have fine-grained control of your defenses.</p>
<p><span id="more-782"></span>Barricading is the most important mod. Currently you can have up to six barricades in place, and each one increases the amount of punishment the door can take. As a door is attacked by zombies, there&#8217;s a chance a barricade will fail. This chance increases each time the door is attacked, and resets once a barricade falls. The higher the barricade level, the longer it takes for each barricade to fail. So, sure, you can have a single barricade on a door, but expect it to fail pretty quickly. </p>
<p>Barricades also reduce the chances of a zombie attack &#8220;slipping&#8221; through. With six in place, it&#8217;s unlikely the survivors defending that door will get hit by a stray undead fist. A single barricade however means there&#8217;s a good chance a survivor will get hit. Note a survivor cannot become infected by attacks through doors, unless all the barricades have failed.</p>
<p>Narrowing reduces the number of zombies that can attack a survivor through a door. A door that hasn&#8217;t been narrowed at all allows four zombies to have a go at the survivors defending it, while a fully narrowed door halves this number. Narrowing also slightly reduces the strength of zombie attacks against the door.</p>
<p>Finally, blocking a door stems the flow of zombies into a room once the barricades have failed. Normally, eight zombies can shamble into a room each turn, if no survivors are there to stop them. A door that&#8217;s been totally blocked reduces this amount to four. As with narrowing, blocking a door shaves a bit off the damage a zombie can do to the barricades each turn.</p>
<p>Modifications can&#8217;t be performed on a door that&#8217;s under attack, so don&#8217;t be scared to barricade the hell out of any door that could face an assault. And you&#8217;ll want to make sure you have enough barricades to go round &#8211; each modification has a different supply cost, with narrowing being the most expensive and standard barricading the cheapest.</p>
<p>Expect screenshots of this feature soon!</p>
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		<title>Thanks from the other side</title>
		<link>http://www.theplaywrite.com/zafehouse/thanks-from-the-other-side/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thanks-from-the-other-side</link>
		<comments>http://www.theplaywrite.com/zafehouse/thanks-from-the-other-side/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 00:17:21 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=678</guid>
		<description><![CDATA[I&#8217;d like to thank everyone who has so far provided feedback, comments and praise over the Zafehouse 2 gameplay video. Honestly, I was very reluctant to post it as it&#8217;s, well, incomplete. But I also realised that, if I didn&#8217;t put anything out until the game was almost ready, expectations would be super-high, and I [...]
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			<content:encoded><![CDATA[<p>I&#8217;d like to thank everyone who has so far provided feedback, comments and praise over the <a href="http://www.playwrite-blog.net/zafehouse/zafehouse-2-gameplay-video-1/">Zafehouse 2 gameplay video</a>. Honestly, I was very reluctant to post it as it&#8217;s, well, incomplete. But I also realised that, if I didn&#8217;t put anything out until the game was almost ready, expectations would be super-high, and I don&#8217;t think they would have matched the scope of the game. </p>
<p>With the video out, everyone has a more grounded view of what will be in the game and its presentation.</p>
<p>There&#8217;s so much I&#8217;d like to do, but the video has really made the issue of feature creep hit home. It sneaks up on you so easily. You get into a pattern of putting a feature in, adding a new one to the list&#8230; but not making any actual progress. I think everyone would prefer if Zafehouse 2 was a complete, polished game, rather than a heap of disjointed, unfinished chunks that simply &#8220;showed potential&#8221;.</p>
<p>There&#8217;s also all the time in the world for expansions and patches. :)</p>
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		<title>Who wants a Zafehouse 2 combat video?</title>
		<link>http://www.theplaywrite.com/zafehouse-2/who-wants-a-zafehouse-2-combat-video/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=who-wants-a-zafehouse-2-combat-video</link>
		<comments>http://www.theplaywrite.com/zafehouse-2/who-wants-a-zafehouse-2-combat-video/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 23:29:50 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[undead]]></category>
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		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=634</guid>
		<description><![CDATA[Slaved away at combat all weekend. I was determined to get in by Sunday. And I did it. My fingers are looking a little nubby, but hey, I can always learn to type with my toes. Of course, it&#8217;ll need tuning, and bells and whistles, but the functionality is working great. I&#8217;m really pleased with [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/10/bruce_1.png" class="centre">Slaved away at combat all weekend. I was determined to get in by Sunday.</p>
<p>And I did it. My fingers are looking a little nubby, but hey, I can always learn to type with my toes.</p>
<p>Of course, it&#8217;ll need tuning, and bells and whistles, but the functionality is working great. I&#8217;m really pleased with the zoomed-in room, it adds another, much needed layer to the proceedings. I also took steps to &#8220;compact&#8221; zombie activities&#8230; while each zombie is individually simulated, I don&#8217;t think you want to read 15 lines of combat log every time they try to bite you. Instead, zombies will pick tasty targets, and attack in packs. So, the combat log is verbose when reporting on your survivors, but succinct when it comes to the undead.</p>
<p>The more immediate pay-off for this work is that I&#8217;m reasonably confident I can put up a video this week of combat. Consider it a gift for those who have stuck with me through the game&#8217;s development!</p>
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		<title>Zafehouse 2 feature sneak peek #1: The booze bomb</title>
		<link>http://www.theplaywrite.com/zombies/zafehouse-2-feature-sneak-peek-1-the-booze-bomb/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-2-feature-sneak-peek-1-the-booze-bomb</link>
		<comments>http://www.theplaywrite.com/zombies/zafehouse-2-feature-sneak-peek-1-the-booze-bomb/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 02:45:43 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[Zombies]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[undead]]></category>
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		<category><![CDATA[Zafehouse]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=553</guid>
		<description><![CDATA[Here&#8217;s the first in what I hope is a series of sneak peeks at the fun, and somewhat corpulent, contents of Zafehouse 2. I wanted something entertaining to kick things off and so, I&#8217;m pleased to introduce the booze bomb. First, a bit of background. In Zafehouse, you had to collect water to keep your [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/08/bernard_1.png" class="centre">Here&#8217;s the first in what I hope is a series of sneak peeks at the fun, and somewhat corpulent, contents of Zafehouse 2. I wanted something entertaining to kick things off and so, I&#8217;m pleased to introduce <b>the booze bomb</b>.</p>
<p>First, a bit of background. In Zafehouse, you had to collect water to keep your survivors hydrated. Water didn&#8217;t serve any other purpose, and it&#8217;s not surprising that it was a neglected resource. I wanted to change that in Z2.</p>
<p>Now, water has been replaced with alcohol, everyone&#8217;s favourite beverage.</p>
<p>Alcohol is collected like ammo, barricades and medicine. You&#8217;ll find plenty of bottles in houses and stores, but not so much in police stations or hospitals. Alcohol can be used to make Molotov cocktails, to douse and burn suspicious-looking corpses, to steady the nerves and, if consumed in copious amounts, to uh, waste the undead.</p>
<p>Let me explain. Imagine John finds himself alone without a bullet or weapon to his name. The necrotic, animated remains of his friends and family are bashing down his bedroom door and, it goes without saying, things are looking grimmer than a 24-hour Brady Bunch special. What&#8217;s our doomed John going to do?</p>
<p><span id="more-553"></span>Quench his thirst for the bottle, of course!</p>
<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/08/drink1.png" class="centre">His first taste has a positive effect; he&#8217;s feeling more comfortable with his situation. It doesn&#8217;t change the fact his internal organs are to shortly become an evening snack.</p>
<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/08/drink2.png" class="centre">Ah, that second drink is even better than the first! Why did he spend all his time decapitating the undead when he could have rustled up some superglue and added an ethanol-powered glass appendage to his body! The mind boggles.</p>
<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/08/drink3.png" class="centre">*Bernard Black voice* What?!? There are zombies in the Christmas tree? What&#8217;s this I&#8217;m drinking? Iceblock-flavoured bleach? Get the dragoons to my car so I can smoke my coat in peace!</p>
<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/08/drink4.png" class="centre">Zzzzzzz&#8230;</p>
<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/08/death.png" class="centre">It&#8217;s not like we didn&#8217;t know it wasn&#8217;t going to end well. But wait a minute!</p>
<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/08/boozebomb.png" class="centre">Yes, you read that right. If a zombie is unfortunate enough to feast on the body of a drunken survivor, they too will have a BAC well in the thousands. Gameplay effects included reduced biting accuracy and bashing strength. It&#8217;s all good, really.</p>
<p>That, my friends, is the booze bomb. Put those useless survivors to work, and tune in next week for another scotch-stuffed update!</p>
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