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	<title>Playwrite, the fine wine of game design &#187; source code</title>
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	<description>Fine wine of game design</description>
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		<title>Zafehouse v1.8 available, source code released</title>
		<link>http://www.theplaywrite.com/zafehouse/zafehouse-v18-available-source-code-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-v18-available-source-code-released</link>
		<comments>http://www.theplaywrite.com/zafehouse/zafehouse-v18-available-source-code-released/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 10:06:05 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[source code]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=247</guid>
		<description><![CDATA[Took time out of Deadshed&#8217;s development to give Zafehouse a little attention. Well, moderate attention. Here are the changes, straight from the changelog: -Fixed score upload problem (not code-related) (Thanks Banjo) -Executable has a new icon -Separated weapons and survivors in the raid priority dialogue (Thanks Banjo). New raid chances are 70%, 15%, 10%, 5% [...]
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			<content:encoded><![CDATA[<p><img src="http://www.zafehouse.com/images/avatar.gif" class="right">Took time out of Deadshed&#8217;s development to give Zafehouse a little attention. Well, <i>moderate</i> attention.</p>
<p>Here are the changes, <a href="http://www.zafehouse.com/changelog.html">straight from the changelog</a>:</p>
<blockquote><p>-Fixed score upload problem (not code-related) (Thanks Banjo)</p>
<p>-Executable has a new icon</p>
<p>-Separated weapons and survivors in the raid priority dialogue (Thanks Banjo). New raid chances are 70%, 15%, 10%, 5%</p>
<p>-Fixed a bug that prevented survivors from having a chance to be injured when found in buildings (Thanks kronos)</p>
<p>-Added new version check on Help screen</p>
<p>-Added support for custom names:<br />
To use custom names, open or create a file called &#8220;names.txt&#8221; in the same directory as Zafehouse.exe. Then add names, one line at a time, to the file. Save it, and next time the game loads, it will randomly select a name from the file until it runs out of choices. At this point it will refer back to the internal list.</p></blockquote>
<p>I&#8217;ve also released the source code. For security reasons, it doesn&#8217;t include any of the online components.</p>
<p>The front page of the main site has been updated with all the important stuff, so be sure to pay it a visit.</p>
<p><a href="http://www.zafehouse.com">Zafehouse</a></p>
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