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	<title>Playwrite, the fine wine of game design &#187; resident evil 5</title>
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	<description>Fine wine of game design</description>
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		<title>Making Resident Evil 5 harder that it should be</title>
		<link>http://www.theplaywrite.com/zombies/making-resident-evil-5-harder-that-it-should-be/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-resident-evil-5-harder-that-it-should-be</link>
		<comments>http://www.theplaywrite.com/zombies/making-resident-evil-5-harder-that-it-should-be/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 15:28:12 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[rob macbride]]></category>
		<category><![CDATA[uudd]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=494</guid>
		<description><![CDATA[This video (which looks to be one of a future many) is an attempt by myself and fellow designer Rob MacBride to review Resident Evil 5 &#8211; humour added where appropriate (or wherever the heck we pleased). We were prepared for zombies. We were prepared for the axe-wielding crazy dude. We were more than prepared [...]
No related posts.]]></description>
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<p>This video (which looks to be one of a future many) is an attempt by myself and fellow designer Rob MacBride to review Resident Evil 5 &#8211; humour added where appropriate (or wherever the heck we pleased). </p>
<p>We were prepared for zombies. We were prepared for the axe-wielding crazy dude. We were <i>more than</i> prepared for the boob camera. What we were <i>not</i> prepared for was launching a split-screen multi-player game.</p>
<p>Watch. Enjoy. Comment.</p>
<p>No related posts.</p>]]></content:encoded>
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