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	<title>Playwrite, the fine wine of game design &#187; clips</title>
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	<description>Fine wine of game design</description>
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		<title>Zafehouse 2: Gameplay video #1</title>
		<link>http://www.theplaywrite.com/zafehouse-2/zafehouse-2-gameplay-video-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-2-gameplay-video-1</link>
		<comments>http://www.theplaywrite.com/zafehouse-2/zafehouse-2-gameplay-video-1/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 13:40:21 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[Zafehouse]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=657</guid>
		<description><![CDATA[Okay, so today is actually Saturday, not Friday. But only by a little! Here&#8217;s the first of what I hope will be many videos demonstrating Zafehouse 2&#8242;s gameplay. The focus this time round is combat, of which you&#8217;ll get a quick glimpse. The video isn&#8217;t hosted here because the dimensions don&#8217;t fit on the page, [...]
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			<content:encoded><![CDATA[<p><a href="http://www.uudders.com/zafehouse-2-gameplay-video-1/"><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/10/zplay.png" class="centre"></a>Okay, so today is actually Saturday, not Friday. But only by a little!</p>
<p>Here&#8217;s the first of what I hope will be many videos demonstrating Zafehouse 2&#8242;s gameplay. The focus this time round is combat, of which you&#8217;ll get a quick glimpse. The video isn&#8217;t hosted here because the dimensions don&#8217;t fit on the page, so clicking the image above or the link at the bottom of this post will take you to my sister site, <a href="http://www.uudders.com">Uudders</a>.</p>
<p>I&#8217;m sure the video will bring about more questions than answers, so don&#8217;t hesitate to ask away. A few notes:</p>
<p>* The game is played at a resolution of 1024 x 768 so the video didn&#8217;t turn out massive, which means the controls are a little cramped. The game supports any resolution a monitor can produce, so don&#8217;t worry about that.</p>
<p>* The text might be a little hard to see, but should be readable.</p>
<p>* Yes, these guys are firing weapons with no ammo. I didn&#8217;t think the combat video would be very fun if everyone was running out of ammo. :P</p>
<p>* Nothing in this video is final! Weapon damage, zombie strength, all that stuff is undergoing a lot of tuning!</p>
<p>Can&#8217;t think of anything else right now, but I&#8217;m sure things will come up. For now, enjoy the vid!</p>
<p><a href="http://www.uudders.com/zafehouse-2-gameplay-video-1/">Zafehouse 2: Gameplay video #1</a> [Uudders]</p>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Captain Forever</title>
		<link>http://www.theplaywrite.com/game-design/captain-forever/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=captain-forever</link>
		<comments>http://www.theplaywrite.com/game-design/captain-forever/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 17:20:49 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[2k games australia]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[blockshooter]]></category>
		<category><![CDATA[captain forever]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[jarrad farbs]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=628</guid>
		<description><![CDATA[I somehow found my way to Captain Forever, a Flash-based, Asteroids-like shooter where you fly around building up your ship with bits of other ships. Well, that&#8217;s what I&#8217;ve inferred from the trailers and screenshots. It&#8217;s being developed by Jarrad Farbs, an ex-2K Games Australia employee. Captain Forever doesn&#8217;t have much to do with either [...]
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			<content:encoded><![CDATA[<p><object class="centre" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/m1IQBR6cyrs&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m1IQBR6cyrs&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>I somehow found my way to <a href="http://www.captainforever.com/">Captain Forever</a>, a Flash-based, Asteroids-like shooter where you fly around building up your ship with bits of other ships. Well, that&#8217;s what I&#8217;ve inferred from the trailers and screenshots. It&#8217;s being developed by Jarrad Farbs, an ex-2K Games Australia employee.</p>
<p>Captain Forever doesn&#8217;t have much to do with either zombies or D&#038;D, but it does share its core concept with my very own <a href="http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/">Block Shooter</a> &#8211; that is, scavenging upgrades and parts and using them to build your ship in Lego fashion. I wrote Block Shooter over a year ago for my Game-A-Week feature on Kotaku AU, and while it wasn&#8217;t that great a game, it served as a solid, if basic, proof-of-concept. It&#8217;s heart-warming to see someone with talent and know-how came up with a similar idea and, by the looks of things, has executed it much better than I possibly could.</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Lifeless, the zombie TV series</title>
		<link>http://www.theplaywrite.com/zombies/lifeless-the-zombie-tv-series/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lifeless-the-zombie-tv-series</link>
		<comments>http://www.theplaywrite.com/zombies/lifeless-the-zombie-tv-series/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 11:28:46 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[frank darabont]]></category>
		<category><![CDATA[graphic novels]]></category>
		<category><![CDATA[image comics]]></category>
		<category><![CDATA[J. Michael Straczynski]]></category>
		<category><![CDATA[lifeless]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[the walking dead]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[zombieland]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=612</guid>
		<description><![CDATA[Here&#8217;s the first five minutes of Lifeless, an upcoming TV series about everyone&#8217;s favourite rotting aberrations. I&#8217;ve watched a few of the trailers on the official site and, while I haven&#8217;t warmed to any of the characters, I think it has potential. It&#8217;s got a serious tone, which I like, as well as a low-key [...]
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			<content:encoded><![CDATA[<p><object width="400" height="225" class="centre"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4504093&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4504093&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object>Here&#8217;s the first five minutes of <a href="http://lifelesstheseries.com/index.php">Lifeless</a>, an upcoming TV series about everyone&#8217;s favourite rotting aberrations. I&#8217;ve watched a few of the trailers on the official site and, while I haven&#8217;t warmed to any of the characters, I think it has potential. It&#8217;s got a serious tone, which I like, as well as a low-key approach on the special effects and music &#8211; another good sign. There doesn&#8217;t appear to be a release date and the last bit of news I can find on it is from two months ago, but I&#8217;m seeing &#8220;2009&#8243; tossed about enthusiastically. So who knows?</p>
<p>Lifeless isn&#8217;t the only zombie series in the works &#8211; there&#8217;s also the <a href="http://www.variety.com/article/VR1118007161.html?categoryid=14&#038;cs=1">Frank Darabont adaptation of Image Comics&#8217; graphic novel The Walking Dead</a>, which looks like it&#8217;s gaining traction. In movie world, <a href="http://en.wikipedia.org/wiki/Zombieland">Zombieland</a>, a ZomCom starring Woody Harrelson, is out soon and there&#8217;s always <a href="http://www.firstshowing.net/2008/03/27/world-war-z-movie-details-revealed-children-of-men-with-zombies/">World War Z</a>, tentatively dated for 2010. Here&#8217;s hoping J. Michael Straczynski can do a wonderful job of it&#8230; though I can&#8217;t imagine why he wouldn&#8217;t.</p>
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		</item>
		<item>
		<title>Making Resident Evil 5 harder that it should be</title>
		<link>http://www.theplaywrite.com/zombies/making-resident-evil-5-harder-that-it-should-be/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-resident-evil-5-harder-that-it-should-be</link>
		<comments>http://www.theplaywrite.com/zombies/making-resident-evil-5-harder-that-it-should-be/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 15:28:12 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zombies]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[rob macbride]]></category>
		<category><![CDATA[uudd]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=494</guid>
		<description><![CDATA[This video (which looks to be one of a future many) is an attempt by myself and fellow designer Rob MacBride to review Resident Evil 5 &#8211; humour added where appropriate (or wherever the heck we pleased). We were prepared for zombies. We were prepared for the axe-wielding crazy dude. We were more than prepared [...]
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			<content:encoded><![CDATA[<p><center><object width="400" height="320"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4810507&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4810507&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="320"></embed></object></center></p>
<p>This video (which looks to be one of a future many) is an attempt by myself and fellow designer Rob MacBride to review Resident Evil 5 &#8211; humour added where appropriate (or wherever the heck we pleased). </p>
<p>We were prepared for zombies. We were prepared for the axe-wielding crazy dude. We were <i>more than</i> prepared for the boob camera. What we were <i>not</i> prepared for was launching a split-screen multi-player game.</p>
<p>Watch. Enjoy. Comment.</p>
<p>No related posts.</p>]]></content:encoded>
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