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	<title>Comments on: Trackwork the initiative tracker, now 4e compatible</title>
	<atom:link href="http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/feed/" rel="self" type="application/rss+xml" />
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	<description>Fine wine of game design</description>
	<lastBuildDate>Sat, 21 Jan 2012 07:19:19 +0000</lastBuildDate>
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		<title>By: Caithris</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-1743</link>
		<dc:creator>Caithris</dc:creator>
		<pubDate>Fri, 30 Sep 2011 22:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-1743</guid>
		<description>Any chance of you coming out with an android version? Or a mac version?</description>
		<content:encoded><![CDATA[<p>Any chance of you coming out with an android version? Or a mac version?</p>
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		<title>By: Ben</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-1468</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 29 Jun 2011 00:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-1468</guid>
		<description>Also it seems this does not work with negative values</description>
		<content:encoded><![CDATA[<p>Also it seems this does not work with negative values</p>
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		<title>By: Ben</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-1466</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 22 Jun 2011 06:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-1466</guid>
		<description>Id really like to see 

Touch AC
Flat footed AC

Movement Speed

and if not too specific, CMD value for pathfinder games

and Stealth skill check :)

Thanks</description>
		<content:encoded><![CDATA[<p>Id really like to see </p>
<p>Touch AC<br />
Flat footed AC</p>
<p>Movement Speed</p>
<p>and if not too specific, CMD value for pathfinder games</p>
<p>and Stealth skill check :)</p>
<p>Thanks</p>
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		<title>By: Insideru</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-515</link>
		<dc:creator>Insideru</dc:creator>
		<pubDate>Wed, 06 Jan 2010 14:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-515</guid>
		<description>Did you guys try DMEH? Combat tracking extravaganza - http://www.enworld.org/forum/4e-fan-creations-house-rules/252611-dm-encounter-helper-updated-v0-6-a.html</description>
		<content:encoded><![CDATA[<p>Did you guys try DMEH? Combat tracking extravaganza &#8211; <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/252611-dm-encounter-helper-updated-v0-6-a.html" rel="nofollow">http://www.enworld.org/forum/4e-fan-creations-house-rules/252611-dm-encounter-helper-updated-v0-6-a.html</a></p>
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		<title>By: Samuel</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-352</link>
		<dc:creator>Samuel</dc:creator>
		<pubDate>Tue, 31 Mar 2009 01:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-352</guid>
		<description>Great Job!
My choice of init tracker so far! Simple yet really helpful.

I&#039;ve read the comments, but i&#039;d like to emphasize one suggestion, that is 

*Modify health on a differential basis.

That was, by far, where I spent most of my brain oil during fights. It is probably a minor change, but will greatly improve the tracker&#039;s usability (and proportionally reduce my pre-frontal cortex usage!)

Another minor suggestion is to add variable random initiative range. A creature with +10 init should have his initiative within [11,31], not [1,20]. This also appears to be a minor change, but would require the creation of an initiative modifier field.
(Possible solution(?): Add the already implemented random [1-20] initiative to the initiative value from the input field instead of replacing it.)

Thank you for this great tool! It&#039;s already invaluable!</description>
		<content:encoded><![CDATA[<p>Great Job!<br />
My choice of init tracker so far! Simple yet really helpful.</p>
<p>I&#8217;ve read the comments, but i&#8217;d like to emphasize one suggestion, that is </p>
<p>*Modify health on a differential basis.</p>
<p>That was, by far, where I spent most of my brain oil during fights. It is probably a minor change, but will greatly improve the tracker&#8217;s usability (and proportionally reduce my pre-frontal cortex usage!)</p>
<p>Another minor suggestion is to add variable random initiative range. A creature with +10 init should have his initiative within [11,31], not [1,20]. This also appears to be a minor change, but would require the creation of an initiative modifier field.<br />
(Possible solution(?): Add the already implemented random [1-20] initiative to the initiative value from the input field instead of replacing it.)</p>
<p>Thank you for this great tool! It&#8217;s already invaluable!</p>
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		<title>By: Phil</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-351</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 27 Mar 2009 03:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-351</guid>
		<description>Logan, thanks for the &quot;Great&quot; tools!  I especially like trackwork and could possibly be interested in helping out on the project could you please email me when you get a chance.  -phil</description>
		<content:encoded><![CDATA[<p>Logan, thanks for the &#8220;Great&#8221; tools!  I especially like trackwork and could possibly be interested in helping out on the project could you please email me when you get a chance.  -phil</p>
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		<title>By: Liack</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-343</link>
		<dc:creator>Liack</dc:creator>
		<pubDate>Fri, 20 Feb 2009 03:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-343</guid>
		<description>I must say I didn&#039;t really check the other tools (since I was mainly interested with initiative, combat monitors and the like...and was about to program one myself ;D). I&#039;ll check out the CrawlNotes when I&#039;ll be done with my labyrinth (semi random encounters, so I don&#039;t need many many notes)... Then I&#039;ll file my bugs and suggestions ;)

Good job on the whole! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>I must say I didn&#8217;t really check the other tools (since I was mainly interested with initiative, combat monitors and the like&#8230;and was about to program one myself ;D). I&#8217;ll check out the CrawlNotes when I&#8217;ll be done with my labyrinth (semi random encounters, so I don&#8217;t need many many notes)&#8230; Then I&#8217;ll file my bugs and suggestions ;)</p>
<p>Good job on the whole! Keep up the good work!</p>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-342</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Fri, 20 Feb 2009 00:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-342</guid>
		<description>I&#039;ll be honest, TrackWork is not the highest priority as far as my apps go. Don&#039;t be put off - if I get a moment I&#039;ll take a look at it.

Considering most of the changes you mention aren&#039;t radical, I think I can squeeze them in soon. However:
1) I don&#039;t think PCGen supports 4e right now, so I&#039;m reluctant to put any work into such a feature. The format is also a little clunky, and just *reading* information from a PCG file is no small task. :P
2) For now, adding an event at the same initiative as the character it effects can be used to track temp HP and status changes (just set the duration to something like 100). A proper column though is a good idea and I think I might have played with the concept at some stage. Stay tuned!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be honest, TrackWork is not the highest priority as far as my apps go. Don&#8217;t be put off &#8211; if I get a moment I&#8217;ll take a look at it.</p>
<p>Considering most of the changes you mention aren&#8217;t radical, I think I can squeeze them in soon. However:<br />
1) I don&#8217;t think PCGen supports 4e right now, so I&#8217;m reluctant to put any work into such a feature. The format is also a little clunky, and just *reading* information from a PCG file is no small task. :P<br />
2) For now, adding an event at the same initiative as the character it effects can be used to track temp HP and status changes (just set the duration to something like 100). A proper column though is a good idea and I think I might have played with the concept at some stage. Stay tuned!</p>
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		<title>By: Liack</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-341</link>
		<dc:creator>Liack</dc:creator>
		<pubDate>Thu, 19 Feb 2009 21:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-341</guid>
		<description>Bugs:
In all the app, the random value is between 1 and 19 (randomize init and checks).

Suggestion:
-Insert a default value for the defenses (10)
-Possibility to export a combatant into PCG format
-Place the current hp value when setting health and initiative
-Modify health with a + or - value
-Add an effect column (temp hp, status)

Beside that, the tracker is really practical! :) Good job!</description>
		<content:encoded><![CDATA[<p>Bugs:<br />
In all the app, the random value is between 1 and 19 (randomize init and checks).</p>
<p>Suggestion:<br />
-Insert a default value for the defenses (10)<br />
-Possibility to export a combatant into PCG format<br />
-Place the current hp value when setting health and initiative<br />
-Modify health with a + or &#8211; value<br />
-Add an effect column (temp hp, status)</p>
<p>Beside that, the tracker is really practical! :) Good job!</p>
]]></content:encoded>
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		<title>By: gw</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-334</link>
		<dc:creator>gw</dc:creator>
		<pubDate>Wed, 18 Feb 2009 22:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-334</guid>
		<description>really like trackwork. my math skills are terrible. i would love to see a function that allowed a user to specify the amount to increase or decrease health.</description>
		<content:encoded><![CDATA[<p>really like trackwork. my math skills are terrible. i would love to see a function that allowed a user to specify the amount to increase or decrease health.</p>
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		<title>By: D&#38;D 4e Online Resources &#124; Mad Brew Labs</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-260</link>
		<dc:creator>D&#38;D 4e Online Resources &#124; Mad Brew Labs</dc:creator>
		<pubDate>Wed, 11 Feb 2009 13:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-260</guid>
		<description>[...] PlayWrite&#8217;s Trackwork -  A 3.5 &amp; 4e combat initiative tracker [...]</description>
		<content:encoded><![CDATA[<p>[...] PlayWrite&#8217;s Trackwork -  A 3.5 &amp; 4e combat initiative tracker [...]</p>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-166</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Mon, 19 Jan 2009 01:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-166</guid>
		<description>That&#039;s a great suggestion, and one that&#039;s not hard to implement. Look out for an update later today.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great suggestion, and one that&#8217;s not hard to implement. Look out for an update later today.</p>
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		<title>By: Andrew P</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-165</link>
		<dc:creator>Andrew P</dc:creator>
		<pubDate>Mon, 19 Jan 2009 01:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-165</guid>
		<description>This program is nice but it&#039;d be really nice if it allowed you to import multiple .twf files, so that you could have the PC party in one and the encounters in another.</description>
		<content:encoded><![CDATA[<p>This program is nice but it&#8217;d be really nice if it allowed you to import multiple .twf files, so that you could have the PC party in one and the encounters in another.</p>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-145</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Wed, 14 Jan 2009 18:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-145</guid>
		<description>Hey David,

There&#039;s no feature to save parties per se, but there&#039;s nothing stopping you from entering in just the players and saving the fight as a template.</description>
		<content:encoded><![CDATA[<p>Hey David,</p>
<p>There&#8217;s no feature to save parties per se, but there&#8217;s nothing stopping you from entering in just the players and saving the fight as a template.</p>
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		<title>By: David</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-144</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 14 Jan 2009 16:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-144</guid>
		<description>hey - great app!

one question - its not clear to me how to save pc&#039;s so that i can import my party when creating a new encounter and not have to reenter everything.  is this feature hiding somewhere or still in progress?

thanks</description>
		<content:encoded><![CDATA[<p>hey &#8211; great app!</p>
<p>one question &#8211; its not clear to me how to save pc&#8217;s so that i can import my party when creating a new encounter and not have to reenter everything.  is this feature hiding somewhere or still in progress?</p>
<p>thanks</p>
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		<title>By: dartmerc</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-137</link>
		<dc:creator>dartmerc</dc:creator>
		<pubDate>Tue, 13 Jan 2009 08:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-137</guid>
		<description>Hey cool new logo.</description>
		<content:encoded><![CDATA[<p>Hey cool new logo.</p>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-134</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Mon, 12 Jan 2009 22:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-134</guid>
		<description>You&#039;re quite right. I&#039;ve upload a revision at the same location without the limitation. It&#039;s gone from init, reflex, fortitude, AC and willpower defenses too.

Thanks for picking that up!</description>
		<content:encoded><![CDATA[<p>You&#8217;re quite right. I&#8217;ve upload a revision at the same location without the limitation. It&#8217;s gone from init, reflex, fortitude, AC and willpower defenses too.</p>
<p>Thanks for picking that up!</p>
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		<title>By: Granger44</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/trackwork-the-initiative-tracker-now-4e-compatible/comment-page-1/#comment-133</link>
		<dc:creator>Granger44</dc:creator>
		<pubDate>Mon, 12 Jan 2009 20:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=252#comment-133</guid>
		<description>Looks like hit points are currently capped at 100.  When I try to enter 222, it gets changed to 100.</description>
		<content:encoded><![CDATA[<p>Looks like hit points are currently capped at 100.  When I try to enter 222, it gets changed to 100.</p>
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