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	<title>Comments on: Play day: D&amp;D Tiny Adventures</title>
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	<description>Fine wine of game design</description>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/play-day-dd-tiny-adventures/comment-page-1/#comment-113</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Sun, 21 Dec 2008 23:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=156#comment-113</guid>
		<description>Hey Ryan,

The game has changed quite a bit since I last played, but when I was, the gold amount included the value of any loot you found.

That&#039;s why you don&#039;t get additional points for selling loot - it&#039;s already added to your final score.</description>
		<content:encoded><![CDATA[<p>Hey Ryan,</p>
<p>The game has changed quite a bit since I last played, but when I was, the gold amount included the value of any loot you found.</p>
<p>That&#8217;s why you don&#8217;t get additional points for selling loot &#8211; it&#8217;s already added to your final score.</p>
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		<title>By: Ryan</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/play-day-dd-tiny-adventures/comment-page-1/#comment-111</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 19 Dec 2008 17:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=156#comment-111</guid>
		<description>I am trying to figure out how scorinng works in this game. You say a couple of times here that it is &quot;gold,&quot; but it is not 1:1 if it is gold. I just reviewed a recent adventure where I scored 1,980 in the course of picking up 1,308 in gold.

I would love to understand exactly how score is determined...</description>
		<content:encoded><![CDATA[<p>I am trying to figure out how scorinng works in this game. You say a couple of times here that it is &#8220;gold,&#8221; but it is not 1:1 if it is gold. I just reviewed a recent adventure where I scored 1,980 in the course of picking up 1,308 in gold.</p>
<p>I would love to understand exactly how score is determined&#8230;</p>
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		<title>By: Playwrite, the fine wine of game design</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/play-day-dd-tiny-adventures/comment-page-1/#comment-65</link>
		<dc:creator>Playwrite, the fine wine of game design</dc:creator>
		<pubDate>Thu, 27 Nov 2008 07:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=156#comment-65</guid>
		<description>[...] resigned myself to the fact Wizards of the Coast is far too busy with other projects to worry about those silly online tools it promised to deliver when 4th Ed launched. Still, the [...]</description>
		<content:encoded><![CDATA[<p>[...] resigned myself to the fact Wizards of the Coast is far too busy with other projects to worry about those silly online tools it promised to deliver when 4th Ed launched. Still, the [...]</p>
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		<title>By: JC</title>
		<link>http://www.theplaywrite.com/dungeons-and-dragons/play-day-dd-tiny-adventures/comment-page-1/#comment-32</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Fri, 12 Sep 2008 12:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=156#comment-32</guid>
		<description>You are limited to only using two potions during an adventure and they have to be with you at the start. If you pick up something like potion of healing during the adventure, you can not use it. Equiping potions would be nice mid-adventure especially if you run into bad luck at rolls and in dire need of healing.

The standard format for calculating stats (i.e. AC uses Dex score) does not apply in this simplified game.

Selling equipment should be half of what it would be to buy said item. Almost everying sold for 9 or 18 gp.

Your characters max out at level 11. I didn&#039;t think it was a problem but currently I am half way there with only playing it less than 4 days. The good news is that you can take one item to the next character. I don&#039;t know if you can pick the same class if you retire the character. This is kinda important since some of the most powerful items you receive are restricted to certain classes.

Rolls. The rolls for the first 10 encounters were well below normal. One would expect 5 of the rolls over 10 but only 1 of the rolls were. This continued for awhile but I lost track. As you get more equipment this adds to the check.</description>
		<content:encoded><![CDATA[<p>You are limited to only using two potions during an adventure and they have to be with you at the start. If you pick up something like potion of healing during the adventure, you can not use it. Equiping potions would be nice mid-adventure especially if you run into bad luck at rolls and in dire need of healing.</p>
<p>The standard format for calculating stats (i.e. AC uses Dex score) does not apply in this simplified game.</p>
<p>Selling equipment should be half of what it would be to buy said item. Almost everying sold for 9 or 18 gp.</p>
<p>Your characters max out at level 11. I didn&#8217;t think it was a problem but currently I am half way there with only playing it less than 4 days. The good news is that you can take one item to the next character. I don&#8217;t know if you can pick the same class if you retire the character. This is kinda important since some of the most powerful items you receive are restricted to certain classes.</p>
<p>Rolls. The rolls for the first 10 encounters were well below normal. One would expect 5 of the rolls over 10 but only 1 of the rolls were. This continued for awhile but I lost track. As you get more equipment this adds to the check.</p>
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