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	<title>Comments on: Quick Deadshed update</title>
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	<description>Fine wine of game design</description>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/deadshed/quick-deadshed-update/comment-page-1/#comment-41</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Wed, 29 Oct 2008 06:15:58 +0000</pubDate>
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		<description>I&#039;m actually back next weekend for two days. Not enough time for a 4th Ed game, but definitely a chat.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually back next weekend for two days. Not enough time for a 4th Ed game, but definitely a chat.</p>
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		<title>By: David Kidd</title>
		<link>http://www.theplaywrite.com/deadshed/quick-deadshed-update/comment-page-1/#comment-42</link>
		<dc:creator>David Kidd</dc:creator>
		<pubDate>Tue, 28 Oct 2008 11:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=235#comment-42</guid>
		<description>Not sure what&#039;s more interesting -- that you&#039;re changing gears on Deadshed (for the better, I think), or that you&#039;re playing 4E. And you&#039;re next in Sydney... when?</description>
		<content:encoded><![CDATA[<p>Not sure what&#8217;s more interesting &#8212; that you&#8217;re changing gears on Deadshed (for the better, I think), or that you&#8217;re playing 4E. And you&#8217;re next in Sydney&#8230; when?</p>
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		<title>By: Logan</title>
		<link>http://www.theplaywrite.com/deadshed/quick-deadshed-update/comment-page-1/#comment-43</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Tue, 28 Oct 2008 05:48:33 +0000</pubDate>
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		<description>Skin is an organ and not internal! Though the qualification goes without saying for the most part. :)

Fortunately the changes to Deadshed won&#039;t require much of a rewrite. My move to Melbourne enforced a natural break in development that gave me time to consider the design before I was heavily involved in content creation.

I&#039;ll get to coding again, if I can pull myself away from 4th Edition D&amp;D.</description>
		<content:encoded><![CDATA[<p>Skin is an organ and not internal! Though the qualification goes without saying for the most part. :)</p>
<p>Fortunately the changes to Deadshed won&#8217;t require much of a rewrite. My move to Melbourne enforced a natural break in development that gave me time to consider the design before I was heavily involved in content creation.</p>
<p>I&#8217;ll get to coding again, if I can pull myself away from 4th Edition D&amp;D.</p>
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		<title>By: Dean Longmore</title>
		<link>http://www.theplaywrite.com/deadshed/quick-deadshed-update/comment-page-1/#comment-44</link>
		<dc:creator>Dean Longmore</dc:creator>
		<pubDate>Tue, 28 Oct 2008 05:38:19 +0000</pubDate>
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		<description>_internal_ organ?

Got to love scope creep, I get in a very similar way with my projects, I start at one point and sort of evolve the idea and end up somewhere very different.
I guess the difference between people who succeed and people who don&#039;t is that those who succeed sit down and think their crazy thoughts while their code is either non existent or still flexible. Take the time at the start to think, there&#039;s nothing worse than a change of direction or ideas when a project is far underway.

At least I tell myself that, makes me feel better for sitting on my hands instead of getting stuck into coding at times.</description>
		<content:encoded><![CDATA[<p>_internal_ organ?</p>
<p>Got to love scope creep, I get in a very similar way with my projects, I start at one point and sort of evolve the idea and end up somewhere very different.<br />
I guess the difference between people who succeed and people who don&#8217;t is that those who succeed sit down and think their crazy thoughts while their code is either non existent or still flexible. Take the time at the start to think, there&#8217;s nothing worse than a change of direction or ideas when a project is far underway.</p>
<p>At least I tell myself that, makes me feel better for sitting on my hands instead of getting stuck into coding at times.</p>
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