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	<title>Playwrite, the fine wine of game design &#187; Zafehouse</title>
	<atom:link href="http://www.theplaywrite.com/category/zafehouse/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theplaywrite.com</link>
	<description>Fine wine of game design</description>
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		<title>Speak Russian? Play Zafehouse!</title>
		<link>http://www.theplaywrite.com/zafehouse/speak-russian-play-zafehouse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=speak-russian-play-zafehouse</link>
		<comments>http://www.theplaywrite.com/zafehouse/speak-russian-play-zafehouse/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 01:23:27 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[multilingual]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[translation]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.theplaywrite.com/?p=1137</guid>
		<description><![CDATA[Enterprising Zafehouse player Worthis has taken the time to translate the original game into Russian using the freely available source code. Not only that, he&#8217;s made it easy for other players to translate the game into their native tongue. He&#8217;s published his work on the Zafehouse forums so if you feel like playing the game [...]
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			<content:encoded><![CDATA[<p><img src="http://s56.radikal.ru/i151/1104/c7/3e2800c3d5f3.png" class="right" />Enterprising Zafehouse player Worthis has <a href="http://forums.zafehouse.com/index.php/topic,457.0.html">taken the time to translate the original game</a> into Russian using the <a href="http://downloads.zafehouse.com/zafehouse/zh_src_latest.zip">freely available source code</a>. Not only that, he&#8217;s made it easy for other players to translate the game into their native tongue.</p>
<p>He&#8217;s <a href="http://forums.zafehouse.com/index.php/topic,457.0.html">published his work on the Zafehouse forums</a> so if you feel like playing the game in Russian, or translating it into a language more compatible with your brain, please check it out!</p>
<p>Link: <a href="http://forums.zafehouse.com/index.php/topic,457.0.html">Zafehouse (multilingual)</a> [Zafehouse forums]</p>
<p>No related posts.</p>]]></content:encoded>
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		<title>Zafehouse Infection: The Fan Mod</title>
		<link>http://www.theplaywrite.com/zafehouse/zafehouse-infection-the-fan-mod/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-infection-the-fan-mod</link>
		<comments>http://www.theplaywrite.com/zafehouse/zafehouse-infection-the-fan-mod/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 01:42:15 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[flap]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[modifications]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=794</guid>
		<description><![CDATA[Zafehouse has its second user-made modification, thanks to flap on the game&#8217;s official forums. Based on the v1.82 source code released recently, Zafehouse Infection amps up a number of features of the game, while adding a few new things for you (and I suppose, the undead) to sink your teeth into. Version 1.0 is already [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/12/zh_infection.png" class="right">Zafehouse has its <a href="http://forums.zafehouse.com/index.php/topic,97.0.html">second user-made modification</a>, thanks to flap on the <a href="http://forums.zafehouse.com">game&#8217;s official forums</a>. Based on the <a href="http://www.playwrite-blog.net/zafehouse/zafehouse-v1-82-binaries-and-source-code-released/">v1.82 source code released recently</a>, Zafehouse Infection amps up a number of features of the game, while adding a few new things for you (and I suppose, the undead) to sink your teeth into. <a href="http://forums.zafehouse.com/index.php/topic,97.msg263.html#msg263">Version 1.0 is already up</a> and available for play.</p>
<p>The mod includes the following changes:</p>
<blockquote><p>- Infection is now contagious, but there is a small chance to heal it.</p>
<p>- Weapons can be loaded automatically, and when giving a range weapon to someone, is it automatically loaded with one box.</p>
<p>- Barricades higher than heavy block survivors movement</p>
<p>- It is possible to weaken barricades to recover some supplies</p>
<p>- Survivors fighting alongside family members [survivors with the same surname] get an attack and defense bonus</p>
<p>- A survivor can only be cured once per hour.</p></blockquote>
<p>If you&#8217;d like to help flap out, or just give his version a whirl, head over to the <a href="">progress log</a> on the forums, or check out the <a href="http://forums.zafehouse.com/index.php/topic,94.0.html">list of planned changes and ideas</a>.</p>
<p><a href="http://forums.zafehouse.com/index.php/topic,97.0.html">Zafehouse Infection V1.00 &#8211; Fan edition &#8211; Progress Log</a> [Zafehouse forums]</p>
<p>No related posts.</p>]]></content:encoded>
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		<title>Zafehouse v1.82 binaries and source code released</title>
		<link>http://www.theplaywrite.com/zafehouse/zafehouse-v1-82-binaries-and-source-code-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-v1-82-binaries-and-source-code-released</link>
		<comments>http://www.theplaywrite.com/zafehouse/zafehouse-v1-82-binaries-and-source-code-released/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 12:15:32 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=787</guid>
		<description><![CDATA[I was made aware of a few bugs in Zafehouse, so I jumped off the Z2 horse to address some of the issues. If you&#8217;re not interested in hearing what&#8217;s changed, you can download the new version here. Otherwise&#8230; three problems were fixed: players can no longer exploit a date bug to raid during the [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.zafehouse.com/images/zafehouse_title.png" class="right">I was made aware of a few bugs in <a href="http://www.zafehouse.com">Zafehouse</a>, so I jumped off the Z2 horse to address some of the issues. If you&#8217;re not interested in hearing what&#8217;s changed, you can download the new version <a href="http://downloads.zafehouse.com/zafehouse/zh_latest.zip">here</a>. Otherwise&#8230; three problems were fixed: players can no longer exploit a date bug to raid during the night; the promotion screen can only be exited by selecting a perk; and equipping a survivor with fists will return all the ammo they carry to the group pool.</p>
<p>The source code for this version &#8211; minus the score upload module &#8211; is also available from <a href="http://downloads.zafehouse.com/zafehouse/zh_latest.zip">here</a>.</p>
<p>No related posts.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Fresh, red-tinged look for Zafehouse.com</title>
		<link>http://www.theplaywrite.com/zafehouse/fresh-hungry-new-look-for-zafehouse-com/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fresh-hungry-new-look-for-zafehouse-com</link>
		<comments>http://www.theplaywrite.com/zafehouse/fresh-hungry-new-look-for-zafehouse-com/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 08:37:40 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[zafehouse.com]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=754</guid>
		<description><![CDATA[Yes, I decided it was finally time to give Zafehouse.com a brand new skin. It was coded in a day (phew) and uses WordPress as a CMS, and it seems to be working fine. I have a sneaking suspicion it breaks in older version of Internet Explorer, but I&#8217;ll get round to fixing that. For [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/11/newsite_1.png" class="centre">Yes, I decided it was finally time to give <a href="http://www.zafehouse.com">Zafehouse.com</a> a brand new skin. It was coded in a day (phew) and uses WordPress as a CMS, and it seems to be working fine. I have a sneaking suspicion it breaks in older version of Internet Explorer, but I&#8217;ll get round to fixing that.</p>
<p>For now, Firefox and Chrome love it, and that suits me just great. Go <a href="http://www.zafehouse.com">take a look</a>!</p>
<p><a href="http://www.zafehouse.com">Zafehouse</a> [Official site]</p>
<p>No related posts.</p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Thanks from the other side</title>
		<link>http://www.theplaywrite.com/zafehouse/thanks-from-the-other-side/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thanks-from-the-other-side</link>
		<comments>http://www.theplaywrite.com/zafehouse/thanks-from-the-other-side/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 00:17:21 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[Zafehouse 2]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=678</guid>
		<description><![CDATA[I&#8217;d like to thank everyone who has so far provided feedback, comments and praise over the Zafehouse 2 gameplay video. Honestly, I was very reluctant to post it as it&#8217;s, well, incomplete. But I also realised that, if I didn&#8217;t put anything out until the game was almost ready, expectations would be super-high, and I [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to thank everyone who has so far provided feedback, comments and praise over the <a href="http://www.playwrite-blog.net/zafehouse/zafehouse-2-gameplay-video-1/">Zafehouse 2 gameplay video</a>. Honestly, I was very reluctant to post it as it&#8217;s, well, incomplete. But I also realised that, if I didn&#8217;t put anything out until the game was almost ready, expectations would be super-high, and I don&#8217;t think they would have matched the scope of the game. </p>
<p>With the video out, everyone has a more grounded view of what will be in the game and its presentation.</p>
<p>There&#8217;s so much I&#8217;d like to do, but the video has really made the issue of feature creep hit home. It sneaks up on you so easily. You get into a pattern of putting a feature in, adding a new one to the list&#8230; but not making any actual progress. I think everyone would prefer if Zafehouse 2 was a complete, polished game, rather than a heap of disjointed, unfinished chunks that simply &#8220;showed potential&#8221;.</p>
<p>There&#8217;s also all the time in the world for expansions and patches. :)</p>
<p>No related posts.</p>]]></content:encoded>
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		<title>Zafehouse: When less is more</title>
		<link>http://www.theplaywrite.com/zafehouse/zafehouse-when-less-is-more/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-when-less-is-more</link>
		<comments>http://www.theplaywrite.com/zafehouse/zafehouse-when-less-is-more/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 03:02:14 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[diary games]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=571</guid>
		<description><![CDATA[I only just found this review of Zafehouse at ThanksForPlaying, though it was written more than a year ago. I think it does a great job of summarising what the game is all about. There&#8217;s one section in particular I got a lot out of, which I&#8217;ll replicate here: The big thing is when you [...]
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			<content:encoded><![CDATA[<p><img src="http://www.zafehouse.com/images/zafehouse_title.png" class="right">I only just found <a href="http://thanksforplaying.net/showthread.php?p=144#post144">this review of Zafehouse</a> at ThanksForPlaying, though it was written more than a year ago. I think it does a great job of summarising what the game is all about. </p>
<p>There&#8217;s one section in particular I got a lot out of, which I&#8217;ll replicate here:</p>
<blockquote><p>The big thing is when you play the game is that its plot sneaks up on you. At least it snuck up on me. Which is very odd being that there is no plot. None. No scripted events, no expository notices during gameplay, no radio transmissions, nada. So how did a plot sneak in when I played? The game is so basic, so lacking in story direction that I made it myself. I couldn&#8217;t help it. These people I controlled all had names. Except for the three I start out with I saved all of them. They were all people who I began to fill in their lives. </p>
<p>My original 3 fighters all took control. They had the best guns, they always had the most ammo, and they always were the first on the front lines. They cleared houses and buildings valiantly, they saved the weak and bashed the undead. Then Robert got bit. He was hurt and fevered. Delirious from the attack George and Harry brought Robert back to the house. The house that in my mind&#8217;s eye was the house I now live in. Robert was laid down on the couch and Harry patched up the injured arm. Robert said he was fine and demanded to go back out to search for more survivors. So the three of them went out. They found so[me] water and so[me] ammunition, and then came back. Robert wasn&#8217;t looking any better. He was still sick, and getting worse. It was only a matter of time and they all knew it. It was a necessary betrayal but even so had anyone survived that horrible night, none would have forgiven themselves. </p>
<p>George and Harry confronted Robert at the front door of the house. They refused to let him pass.</p></blockquote>
<p>I think I&#8217;ve mentioned it before, but the real game behind Zafehouse only became apparent to me when <i>other people</i> started playing it.</p>
<p>So, once again, I&#8217;d like to thank, profusely, anyone and everyone who has played Zafehouse. You honestly are my motivation and inspiration.</p>
<p>No related posts.</p>]]></content:encoded>
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		<title>More tales of Zafehouse</title>
		<link>http://www.theplaywrite.com/zafehouse/more-tales-of-zafehouse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=more-tales-of-zafehouse</link>
		<comments>http://www.theplaywrite.com/zafehouse/more-tales-of-zafehouse/#comments</comments>
		<pubDate>Tue, 12 May 2009 06:55:18 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[tales]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=481</guid>
		<description><![CDATA[Sekrit forum&#8217;s Mike once again dived into the depths of Zafehouse to weave a tale of, um, thirsty horror. His previous adventure ended in tears, and sadly, this new journey fared no better. In fact, I think it went worse. Head over to Sekrit to take a look at the now-unfolded story, especially for quotes [...]
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			<content:encoded><![CDATA[<p><img src="http://www.zafehouse.com/images/avatar.gif" class="right">Sekrit forum&#8217;s Mike once again <a href="http://sekritforum.co.uk/viewtopic.php?t=1571">dived into the depths of Zafehouse</a> to weave a tale of, um, thirsty horror. His <a href="http://www.playwrite-blog.net/zafehouse/the-tales-of-zafehouse/">previous adventure ended in tears</a>, and sadly, this new journey fared no better. </p>
<p>In fact, I think it went worse.</p>
<p>Head over to Sekrit to take a look at the now-unfolded story, especially for quotes such as:</p>
<blockquote><p>I&#8217;m just going outside. I may be some ZOMBIES.</p></blockquote>
<p>And:</p>
<blockquote><p>Andrew: Church doesn&#8217;t matter because extra survivors are now just dead weight.<br />
Sinny: Mercenary bastard.</p></blockquote>
<p>Enjoy.</p>
<p>No related posts.</p>]]></content:encoded>
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		<title>Deadshed no longer Zafehouse 2, Zafehouse 2 is Zafehouse 2</title>
		<link>http://www.theplaywrite.com/deadshed/deadshed-no-longer-zafehouse-2-zafehouse-2-is-zafehouse-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=deadshed-no-longer-zafehouse-2-zafehouse-2-is-zafehouse-2</link>
		<comments>http://www.theplaywrite.com/deadshed/deadshed-no-longer-zafehouse-2-zafehouse-2-is-zafehouse-2/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 00:54:13 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Deadshed]]></category>
		<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=414</guid>
		<description><![CDATA[What you should take away from the confusing title is that Deadshed has changed, so much so it doesn&#8217;t resemble Zafehouse at all. It&#8217;s a real-time tactical game rather than a simulator, and a lot of the survival horror feel has been stripped away to accommodate the design. It still has zombies, yes, but you [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.zafehouse.com/images/avatar.gif" class="right">What you should take away from the confusing title is that Deadshed has changed, so much so it doesn&#8217;t resemble Zafehouse at all. It&#8217;s a real-time tactical game rather than a simulator, and a lot of the survival horror feel has been stripped away to accommodate the design. It still has zombies, yes, but you won&#8217;t be scavenging for supplies or mowing down hordes of undead. Possibly, people who enjoyed Zafehouse won&#8217;t warm to Deadshed as much. </p>
<p>But I&#8217;m hoping they will.</p>
<p>Still, I&#8217;ve decided there&#8217;s enough reason to tentatively begin design work on <a href="http://forums.zafehouse.com/index.php/board,22.0.html">Zafehouse 2</a>, so Deadshed can be all it can be. It&#8217;s likely I&#8217;ve spent more time talking about Deadshed than coding it, but I think the Zafehouse connection has been a mental roadblock until now.</p>
<p>I want to finish up on the <a href="http://www.playwrite-blog.net/dungeons-and-dragons/why-the-4e-class-creator-will-rule/">4e Class Creator</a> &#8211; now called the 4e Power Toolkit because of <a href="http://forums.zafehouse.com/index.php/topic,36.msg111.html#new">all the functionality it provides</a> &#8211; but after that I&#8217;ll move 95% onto Deadshed and 5% onto Zafehouse 2.</p>
<p>If you have suggestions for either title, <a href="http://forums.zafehouse.com/">visit the forums and post about it</a>. About 80% of the changes made to Zafehouse after v1.5 have been player-motivated, so there&#8217;s a good chance your ideas will be heard and even incorporated.</p>
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		<title>Zafehouse v1.8 available, source code released</title>
		<link>http://www.theplaywrite.com/zafehouse/zafehouse-v18-available-source-code-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-v18-available-source-code-released</link>
		<comments>http://www.theplaywrite.com/zafehouse/zafehouse-v18-available-source-code-released/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 10:06:05 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[source code]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=247</guid>
		<description><![CDATA[Took time out of Deadshed&#8217;s development to give Zafehouse a little attention. Well, moderate attention. Here are the changes, straight from the changelog: -Fixed score upload problem (not code-related) (Thanks Banjo) -Executable has a new icon -Separated weapons and survivors in the raid priority dialogue (Thanks Banjo). New raid chances are 70%, 15%, 10%, 5% [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.zafehouse.com/images/avatar.gif" class="right">Took time out of Deadshed&#8217;s development to give Zafehouse a little attention. Well, <i>moderate</i> attention.</p>
<p>Here are the changes, <a href="http://www.zafehouse.com/changelog.html">straight from the changelog</a>:</p>
<blockquote><p>-Fixed score upload problem (not code-related) (Thanks Banjo)</p>
<p>-Executable has a new icon</p>
<p>-Separated weapons and survivors in the raid priority dialogue (Thanks Banjo). New raid chances are 70%, 15%, 10%, 5%</p>
<p>-Fixed a bug that prevented survivors from having a chance to be injured when found in buildings (Thanks kronos)</p>
<p>-Added new version check on Help screen</p>
<p>-Added support for custom names:<br />
To use custom names, open or create a file called &#8220;names.txt&#8221; in the same directory as Zafehouse.exe. Then add names, one line at a time, to the file. Save it, and next time the game loads, it will randomly select a name from the file until it runs out of choices. At this point it will refer back to the internal list.</p></blockquote>
<p>I&#8217;ve also released the source code. For security reasons, it doesn&#8217;t include any of the online components.</p>
<p>The front page of the main site has been updated with all the important stuff, so be sure to pay it a visit.</p>
<p><a href="http://www.zafehouse.com">Zafehouse</a></p>
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		<title>The tales of Zafehouse</title>
		<link>http://www.theplaywrite.com/zafehouse/the-tales-of-zafehouse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-tales-of-zafehouse</link>
		<comments>http://www.theplaywrite.com/zafehouse/the-tales-of-zafehouse/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 23:45:51 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[Deadshed]]></category>

		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=247</guid>
		<description><![CDATA[Having Zafehouse picked up by Rock, Paper, Shotgun was 12 kinds of awesome. For a while, I thought 12 was the limit. Then, a couple of players smashed this number into oblivion, drowned the dozen of awesome in a torrent of fantastic, and showed me Zafehouse&#8217;s true potential. Over at a forum called Sekrit, user [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2008/10/bdiary_1.jpg" class="centre">Having Zafehouse <a href="http://playwrite-blog.net/2008/08/26/zafehouse-finds-some-friends/">picked up by Rock, Paper, Shotgun</a> was 12 kinds of awesome.</p>
<p>For a while, I thought 12 was the limit. Then, a couple of players smashed this number into oblivion, drowned the dozen of awesome in a torrent of fantastic, and showed me Zafehouse&#8217;s true potential.</p>
<p>Over at a forum called Sekrit, user FinalSin not only <a href="http://sekritforum.co.uk/viewtopic.php?t=1159">ran a diary game using Zafehouse</a>, he went to the trouble of <a href="http://www.effseven.co.uk/zafehouse">inserting the nicks of other forum goers into the random name generator</a> via the source code. I won&#8217;t spoil it for you, but sufficed to say it&#8217;s an entertaining read.</p>
<p>On a similar plane of radical is the blog Poisoned Sponge, where the author <a href="http://poisonedsponge.wordpress.com/?s=torn+from+the+dead">used the events of a Zafehouse game</a> to write a fictional journal. It&#8217;s a three-parter and definitely worth your eyeball time.</p>
<p>It&#8217;s a fantastic feeling knowing people are doing things with your game you never considered, transforming it from machine code into an experience. The event system in <a href="http://playwrite-blog.net/2008/09/11/deadshed-otherwise-known-as-zafehouse-2/">Deadshed</a> was inspired by two things: a conversation with buddy David Kidd, and these guys.</p>
<p>So yes, the sequel is for you.</p>
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		<title>Zafehouse finds some friends</title>
		<link>http://www.theplaywrite.com/zafehouse/zafehouse-finds-some-friends/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zafehouse-finds-some-friends</link>
		<comments>http://www.theplaywrite.com/zafehouse/zafehouse-finds-some-friends/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 03:35:08 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[rock paper shotgun]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=149</guid>
		<description><![CDATA[My tiny zombie opus Zafehouse was picked up by the very readable Rock, Paper, Shotgun. Fantastic stuff, I might add: Like most of the recent PC-freeware zombie games, it’s looking more at the zombie-survivalist angle rather than the well-explored Resident Evil-esque part. That is, it’s a game about gathering supplies (while avoiding being eaten by [...]
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			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2008/08/rps_zh.jpg" class="centre" /> <a href="http://playwrite-blog.net/2008/08/20/a-free-zombie-game-you-bet/">My tiny zombie opus Zafehouse</a> was <a href="http://www.rockpapershotgun.com/2008/08/25/zafehouse-15-diy-under-extreme-conditions/">picked up by the very readable Rock, Paper, Shotgun</a>. Fantastic stuff, I might add:<br />
<blockquote>Like most of the recent PC-freeware zombie games, it’s looking more at the zombie-survivalist angle rather than the well-explored Resident Evil-esque part. That is, it’s a game about gathering supplies (while avoiding being eaten by zombies) to spend on killing zombies. In other words, it’s about deciding what you want to spend your resources on.</p></blockquote>
<p>I agree with the criticisms mentioned later in the article (hard to see where perks are going, limited places in buildings), and given the time and resources, I&#8217;d love to do a super-improved version.</p>
<p><a href="http://www.tremblinghand.net/">Trembling Hand&#8217;s Dave Kidd</a> also noticed that <a href="http://sekritforum.co.uk/viewtopic.php?t=1159">Zafehouse makes for an excellent diary game</a>.</p>
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		<title>A free zombie game? You bet!</title>
		<link>http://www.theplaywrite.com/zafehouse/a-free-zombie-game-you-bet/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-free-zombie-game-you-bet</link>
		<comments>http://www.theplaywrite.com/zafehouse/a-free-zombie-game-you-bet/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 07:25:20 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://playwrite.wordpress.com/?p=64</guid>
		<description><![CDATA[Zafehouse is my pet project. I coded it in VB .NET as part of a feature on Kotaku Australia. The aim was to create a game every seven days. A noble effort, but eventually real life took over and I stopped at three titles. Zafehouse was my favourite, and proved popular with readers. Yesterday I [...]
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			<content:encoded><![CDATA[<p><img class="centre" src="http://www.playwrite-blog.net/wp-content/uploads/2008/08/zafehouse_1.gif" alt="" />Zafehouse is my pet project. I coded it in VB .NET as part of a feature on Kotaku Australia. The aim was to create a game every seven days.</p>
<p>A noble effort, but eventually real life took over and I stopped at three titles. Zafehouse was my favourite, and proved popular with readers. Yesterday I pumped out a new version, 1.5, which you can download from the site.</p>
<p><a href="http://www.zafehouse.com">Zafehouse: A zombie survival horror simulator</a></p>
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